There’s been a super exciting update in WPF’s 3D arena that’s been recently announced that I want to talk about here, but before I get to it, some background to set the stage.
I was heavily involved in the initial definition and design of the 3D aspects of WPF, and our overriding goal was to provide a continuity of programming model from 2D into 3D, both in the “media†aspects of it (having media, imaging, 2D graphics and 3D graphics types behave in a compatible, naturally interoperable and composable manner), and in the UI aspects of it, so that 3D would fit nicely into th
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