We're at the point in the process for VS2005 where there is basically no work left for devs to do. (The product hasn't shipped yet, but devs are not busy.)
Before starting the next product cycle, there are a few things that we're doing differently. One of them is "transition time", a form of slack. The end of a product cycle is always a lot of hard work, with a lot of pressure. We strive for maximum efficiency, and a lot of other im
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